Thursday, November 5, 2009

Statement on Realism

Realism is what defines the real world; it is what separates us from the virtual world. However in the past few years, realism in the virtual world has sky-rocketed and gaming engines have been able created worlds extremely close to real world.

In relation to our town hall station models, I will strive to make my portrayal as real as possible, which brings me to the thought of ‘what is realism?’ I think realism lies further than just geometry, since a model can be extremely geometrically accurate, but still look unrealistic. I think a very important aspect of realism is texture and materiality, because it is essentially what distinguishes an object from other objects. Therefore I have given a great importance to the textures and materials I create for my town hall station model. I intend to create accurate textures with normal bump maps where relevant, as this makes a texture look realistic. I also think the way the environment interacts with the material of on object is exceptionally important because it involves a process that is a phenomenon of the real world. These processes include that of reflectivity, refraction, translucency, and specularity. Therefore I intend to implement these in my materials in town hall station to attempt to create a model as realistic as possible.

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